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WallTransition
WallTransition is a method of transitioning between two values (numbers, or arrays of numbers) with a bounce. Unlike a SpringTransition The transition will not overshoot the target, but bounce back against it. The behavior of the bounce is specified by the transition options.
Overview
Options
Methods
period
dampingRatio
velocity
restitution
reset
getVelocity
setVelocity
isActive
halt
get
set
WallTransition(state)
Constructor Parameters
state
Number|Array
Initial state
Methods
WallTransition.DEFAULT_OPTIONS()ProtectedStatic
period()
The amount of time in milliseconds taken for one complete oscillation when there is no damping Range : [0, Infinity]
dampingRatio()
The damping of the snap. Range : [0, 1] 0 = no damping, and the spring will oscillate forever 1 = critically damped (the spring will never oscillate)
velocity()
The initial velocity of the transition.
restitution()
The percentage of momentum transferred to the wall
reset(state, velocity)
Resets the state and velocity
Parameters
state
Number|Array
State
velocity
Number|Array
Velocity
getVelocity()
Getter for velocity
Returns
Number|Array
velocity
setVelocity()
Setter for velocity
Returns
Number|Array
velocity
isActive()
Detects whether a transition is in progress
Returns
Boolean
halt()
Halt the transition
get()
Getter
Returns
Number|Array
state
set(state, definition, callback)
Set the end position and transition, with optional callback on completion.
Parameters
state
Number|Array
Final state
definition
Object
Transition definition
callback
Function
Callback